Project Details

Project Details

4 months: Aug - Dec 2024

4 months: Aug - Dec 2024

Group project: 4 designers

Group project: 4 designers

Role: UX/UI Designer

Role: UX/UI Designer

Problem

Problem

Cornell students with commitments located across campus need to retrieve essentials to reduce commuting time and be present during commitments because balancing conflicting responsibilities causes stress.

Cornell students with commitments located across campus need to retrieve essentials to reduce commuting time and be present during commitments because balancing conflicting responsibilities causes stress.

Solution

Solution

PeerPocket

PeerPocket

The Design Process

The Design Process

Starting point

Starting point

Existing delivery services for food, packages, and groceries, lack efficient communication and are not well suited to small, urgent needs.

Existing delivery services for food, packages, and groceries, lack efficient communication and are not well suited to small, urgent needs.

Narrowing the problem

Narrowing the problem

Early feedback pushed us to find a gap rather than rebuild what already existed.

Early feedback pushed us to find a gap rather than rebuild what already existed.

→ Re-focus on forgotten essentials: the items that are too small to justify ordering a delivery or going home for, but too important to go without.

→ Re-focus on forgotten essentials: the items that are too small to justify ordering a delivery or going home for, but too important to go without.

Understanding the users

Understanding the users

8 Cornell students told us:

8 Cornell students told us:

  • Forgetting items is a common, frustrating experience

  • Forgetting items is a common, frustrating experience

  • High levels of uncertainty for food delivery services

  • High levels of uncertainty for food delivery services

  • Distance of travel impacts motivation of attendance

  • Distance of travel impacts motivation of attendance

Persona

Persona

Design

Design

Existing solutions

Existing solutions

Four solution spaces:

  1. Social interactions with others

  2. Physical products

  3. App/digital products

  4. Hybrid (physical + digital)

Four solution spaces:

  1. Social interactions with others

  2. Physical products

  3. App/digital products

  4. Hybrid (physical + digital)

Brainstorming solutions

Brainstorming solutions

What did we decide on?

What did we decide on?

PeerPocket:

A community-like app for users to ask to borrow and lend each other items at designated locations around campus for users to drop off and pick up their items, functioning as an indirect delivery system amongst students

PeerPocket:

A community-like app for users to ask to borrow and lend each other items at designated locations around campus for users to drop off and pick up their items, functioning as an indirect delivery system amongst students

In PeerPocket, users can…

In PeerPocket, users can…

  • Create a borrow request

  • Find and fulfill a lending availability for a forgotten item to be picked up in the least time and distance possible

  • Customize transactions through direct contact with the borrower/lender

  • Find the closest item drop off and pick up location from wherever they are on campus

  • Create a borrow request

  • Find and fulfill a lending availability for a forgotten item to be picked up in the least time and distance possible

  • Customize transactions through direct contact with the borrower/lender

  • Find the closest item drop off and pick up location from wherever they are on campus

Prototype & Evaluate

Prototype & Evaluate

Usability Test Feedback & Changes

Usability Test Feedback & Changes

Future Steps

Future Steps

Users told us they found the app helpful, especially since most of them claimed they often do not have the time to go home to get an item they forgot. One overarching concern about the service was how much or whether users would be willing to lend their items to others without any incentives. Our group discussed the ideas of adding a payment on the borrowers' end, developing a point system, or a reward system of some kind, but we did not have enough time to come up with the most effective system. It would be great to research similar transaction apps, find the most effective rewarding system for lenders, and add a review section for each user (as both a borrower and lender) to make PeerPocket a more cohesive service.

Users told us they found the app helpful, especially since most of them claimed they often do not have the time to go home to get an item they forgot. One overarching concern about the service was how much or whether users would be willing to lend their items to others without any incentives. Our group discussed the ideas of adding a payment on the borrowers' end, developing a point system, or a reward system of some kind, but we did not have enough time to come up with the most effective system. It would be great to research similar transaction apps, find the most effective rewarding system for lenders, and add a review section for each user (as both a borrower and lender) to make PeerPocket a more cohesive service.